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World of warcraft classic stress test
World of warcraft classic stress test













During our pre-launch test, we saw a few reports of what seemed like random layer transfers, but when we investigated, we realized this was due to us making that transfer delay too long. Nonetheless, after accepting an invite, the layer transfer doesn’t always happen immediately, because we don’t want to transfer you in the middle of combat, or before you get a chance to loot. Additionally, it should always transfer the player who was invited to the layer of the player who invited them. At this point, the only thing that should cause you to change layers is accepting an invite from a player on another layer. There were several bugs that caused this, and we’re confident we’ve fixed them. One of the most frequently reported problems during our tests was players transferring to a layer for what seemed like no reason. Some players have asked us to use realm caps and login queues to handle the demand, and while those are tools we have at our disposal, we don’t want to rely on them exclusively, because they keep people from playing the game.

world of warcraft classic stress test

Since we want all that content to work as it was originally designed, we’ve made sure that every layer is a copy of the entire world, so you can kite Anachronos all the way to Orgrimmar, and you can ride the boat from Ratchet to Booty Bay with the same people alongside you the whole way. The most obvious example of incompatible content is Rexxar’s famously long patrol path, but there are lots of other examples throughout WoW Classic. Unfortunately, while modern WoW has content designed to work with sharding, WoW Classic does not. Some players have suggested using sharding in low level zones to address launch demand, both because we talked about that at Blizzcon, and because it’s what they’re used to from our modern expansions. During our launch week, as the players spread out across the world, we’ll monitor activity and reduce layers as necessary, so the world continues to feel full. We expect that even after the first couple of days, we’ll need fewer layers than we need for the initial hours of launch, and our stress tests have confirmed that expectation.Ī related concern that was raised during our pre-launch test was that capital cities felt empty, but that only occurred because we left the pre-launch test running two days past its original end date, and we didn’t reduce the number of layers at all during that test. In fact, the same number of players cause more server problems crammed into Northshire than they do spread across all of Elwynn Forest.

world of warcraft classic stress test world of warcraft classic stress test

The reason we can’t do that initially is that on launch day, everybody will be clustered in the starting zones, and having players so close together causes an exponential drain on server resources. We’ve seen some confusion about layering, both about how it helps support our launch, and how it’s supposed to behave while its active, so I’d like to both speak to it and clear up some misconceptions about it.įirst, we’re absolutely committed to reducing to one layer per realm before our second content phase goes live, and the sooner we can get there, the better. Pazorax: I’m so glad you asked this question. On the Herod and Shazzrah servers, assuming population stays like it currently is, can you provide some rough idea of what you expect the minimum time in queue to be at launch? Can you elaborate in any way on some on the expected queue lengths (preferably in length of time) at launch? As the general public isn’t familiar with the layering technology, people are just wildly speculating what queue times will be.

world of warcraft classic stress test

I know my group would likely consider rerolling if we were expecting 4 hour+ queues for an extended period of time, but as a whole they seem to think we’ll have sub 1 hour queues. Some liken it to old times when an over 1k queue was normal on some realms, and expect hours and hours of queue time with a 10k queue. Many think it will be like the name reservations or stress test, where there will be a long queue, but it will move quickly. With new layering technology, name reservations having people logged in for brief periods of time, and many thousands of people in the stress test, people in my group are unconcerned about queues. However, the issue my group is facing is that the length of players in queue tells us little about the expected wait time. Herod and Shazzrah have been specifically named as having extremely long queue lengths (over 10,000).















World of warcraft classic stress test